Roblox Integration
Technified Admin
Permissions

Permissions

Technified Admin uses a permission level system to control access to commands and features.

Permission Levels

LevelNameTypical Role
0PlayerRegular player, no admin
1VIPSpecial player status
2ModeratorBasic moderation
3AdminExtended moderation
4SuperAdminServer management
5HeadAdminFull control
6OwnerGame owner
10CreatorUnrestricted (bypasses all checks)

Permission Sources

Permissions are determined in this priority order:

1. API Permissions (Highest Priority)

Permissions set in the Technified dashboard sync to the game.

How it works:

  1. Player joins the game
  2. Game queries Technified API for permissions
  3. API returns permission level based on dashboard settings
  4. Player receives that permission level

Benefits:

  • Manage permissions from dashboard
  • Changes apply without game restart
  • Consistent across all your games
  • Audit trail of permission changes

2. Group Permissions

Permissions based on Roblox group rank.

Config.Permissions.GroupPermissions = {
    [12345678] = {  -- Your group ID
        [255] = 6,  -- Owner rank
        [200] = 5,  -- HeadAdmin rank
        [100] = 3,  -- Admin rank
        [50] = 2,   -- Moderator rank
    },
}

How it works:

  1. Player joins the game
  2. System checks their rank in specified groups
  3. Highest matching permission is applied

3. Fallback Permissions (Lowest Priority)

Direct user ID to permission mapping for when API is unavailable.

Config.Permissions.FallbackPermissions = {
    [123456789] = 6,  -- Your Roblox UserId
    [987654321] = 3,  -- Another admin
}

Use cases:

  • Game owner always has access
  • Backup when API is down
  • Testing without API

Permission Hierarchy

Higher levels can target lower levels, but not vice versa:

  • Level 3 can kick Level 2, but not Level 4
  • Level 5 can ban Level 4, but not Level 6
  • Level 10 (Creator) bypasses all restrictions

Command Permissions

Each command has a minimum permission level:

Level 2 (Moderator)

  • :kick - Kick players
  • :mute - Mute players
  • :unmute - Unmute players
  • :warn - Warn players
  • :fly - Flight mode
  • :speed - Walk speed
  • :tp - Teleport
  • :freeze - Freeze players
  • :heal - Heal players

Level 3 (Admin)

  • :ban - Ban players
  • :unban - Unban players
  • :god - God mode
  • :invisible - Invisibility
  • :noclip - Noclip mode
  • :chatlog - View chat logs

Level 4 (SuperAdmin)

  • :permban - Permanent ban
  • :clearwarnings - Clear warnings
  • :announce - Announcements
  • :serverlock - Lock server

Level 5 (HeadAdmin)

  • :shutdown - Shutdown server
  • :admin - Give temp admin
  • :unadmin - Remove temp admin

Level 6+ (Owner)

  • All commands available
  • Can target anyone
  • Full system access

Temporary Admin

Give temporary in-game admin with :admin:

:admin Player1 2    -- Give Moderator level
:admin Helper 3     -- Give Admin level
:unadmin Player1    -- Remove temp admin

Notes:

  • Temp admin lasts until player leaves
  • Cannot give higher level than your own
  • Logged to dashboard if connected

Dashboard Integration

When connected to Technified API:

Setting Up Permissions

  1. Go to Dashboard > Staff Management
  2. Create staff roles with permission levels
  3. Add staff members and assign roles
  4. Permissions sync to game automatically

Permission Mapping

Dashboard staff roles map to in-game levels:

Dashboard LevelIn-Game Level
1-22 (Moderator)
3-43 (Admin)
5-64 (SuperAdmin)
7-85 (HeadAdmin)
9-106 (Owner)

Real-Time Sync

  • Permission changes in dashboard apply immediately
  • No game restart required
  • 5-minute cache for performance

Best Practices

Principle of Least Privilege

  • Start staff at lowest necessary level
  • Promote based on trust and need
  • Review permissions regularly

Use Dashboard for Production

  • Easier management
  • Audit trail
  • Consistent across games
  • No code changes needed

Fallback for Critical Access

  • Always set game owner in fallback
  • Ensures access if API is down
  • Use for emergency access

Group Permissions for Scale

  • Good for public games
  • Automatic based on group rank
  • Scales with your team

Checking Permissions

In-Game

  • :staff - See online staff and levels
  • :info <command> - See required level
  • Admin Panel shows everyone's level

Via Code

-- Get player's permission level
local level = _G.Technified.GetPermissionLevel(player)
 
-- Check if player is staff
local isStaff = _G.Technified.IsStaff(player)
 
-- Check if can target another player
local canTarget = _G.Technified.CanTarget(executor, target)