Anti-exploit
Optional cheat detection system. Disabled by default.
Enable
AntiExploit = {
Enabled = true,
}Detection types
| Type | Description |
|---|---|
| Speed hack | Moving faster than allowed |
| Fly hack | Unauthorized flying |
| Teleport hack | Instant position changes |
| NoClip | Walking through walls |
| Remote spam | Excessive remote calls |
Actions
ActionOnDetection = "kick" -- or "ban", "log", nil| Action | Effect |
|---|---|
"kick" | Kick player |
"ban" | Permanent ban |
"log" | Log only, no action |
nil | Disabled |
Configuration
AntiExploit = {
Enabled = true,
DetectSpeedHack = true,
DetectFlyHack = true,
DetectTeleportHack = true,
DetectNoClip = true,
DetectRemoteSpam = true,
SpeedThreshold = 100,
TeleportThreshold = 100,
MaxRemotesPerSecond = 20,
ActionOnDetection = "kick",
}False positives
High latency, game mechanics (speed boosts, teleports from a not Technified script), or vehicles may trigger false detections.
Solutions:
- Increase thresholds
- Use
"log"first to review - Disable specific detections that conflict with your game
⚠️
Anti-exploit is client-side detection. Use as one layer of defense, not as complete security.